
/***********************************************
* Universal Countdown script- © Dynamic Drive (http://www.dynamicdrive.com)
* This notice MUST stay intact for legal use
* Visit http://www.dynamicdrive.com/ for this script and 100s more.
***********************************************/


function cdLocalTime(container, servermode, offsetMinutes, targetdate, debugmode) {
	if (!document.getElementById || !document.getElementById(container)) 
		return

	this.container=document.getElementById(container)
	var servertimestring=(servermode=="server-php")? '<? print date("F d, Y H:i:s", time())?>' : (servermode=="server-ssi")? 'November 11, 2007 20:22:02' : '<%= Now() %>'
	this.localtime=this.serverdate=new Date(servertimestring)
	this.targetdate=new Date(targetdate)
	this.timesup=false
//	this.localtime.setTime(this.serverdate.getTime()+offsetMinutes*60*1000) //add user offset to server time
	this.updateTime()
}

cdLocalTime.prototype.updateTime=function() {
	var thisobj=this
	this.localtime.setSeconds(this.localtime.getSeconds()+1)
	setTimeout(function(){thisobj.updateTime()}, 1000) //update time every second
}

cdLocalTime.prototype.displaycountdown=function(baseunit, functionref) {
	this.baseunit=baseunit
	this.formatresults=functionref
	this.showresults()
}

cdLocalTime.prototype.showresults=function(){
	var thisobj=this
	var debugstring=(this.debugmode)? this.localtime.toLocaleString() : ""

	var timediff=(this.targetdate-this.localtime)/1000 //difference btw target date and current date, in seconds

	if (timediff<0){ //if time is up
		this.timesup=true
		this.container.innerHTML=debugstring+this.formatresults()
		return
	}

	var oneMinute=60 //minute unit in seconds
	var oneHour=60*60 //hour unit in seconds
	var oneDay=60*60*24 //day unit in seconds
	var dayfield=Math.floor(timediff/oneDay)
	var hourfield=Math.floor((timediff-dayfield*oneDay)/oneHour)
	var minutefield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute)
	var secondfield=Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute))

	if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level
		hourfield=dayfield*24+hourfield
		dayfield="n/a"
	} else if (this.baseunit=="minutes") { //if base unit is minutes, set "minutefield" to be topmost level
		minutefield=dayfield*24*60+hourfield*60+minutefield
		dayfield=hourfield="n/a"
	} else if (this.baseunit=="seconds") { //if base unit is seconds, set "secondfield" to be topmost level
		var secondfield=timediff
		dayfield=hourfield=minutefield="n/a"
	}
	this.container.innerHTML=this.formatresults(dayfield, hourfield, minutefield, secondfield)
	setTimeout(function(){thisobj.showresults()}, 1000) //update results every second
}

/////CUSTOM FORMAT OUTPUT FUNCTIONS BELOW//////////////////////////////

//Create your own custom format function to pass into cdLocalTime.displaycountdown()
//Use arguments[0] to access "Days" left
//Use arguments[1] to access "Hours" left
//Use arguments[2] to access "Minutes" left
//Use arguments[3] to access "Seconds" left

//The values of these arguments may change depending on the "baseunit" parameter of cdLocalTime.displaycountdown()
//For example, if "baseunit" is set to "hours", arguments[0] becomes meaningless and contains "n/a"
//For example, if "baseunit" is set to "minutes", arguments[0] and arguments[1] become meaningless etc

//1) Display countdown using plain text
function formatresults(){
	if (this.timesup==false) { 
		var displaystring=arguments[1]+" hours "+arguments[2]+" minutes "+arguments[3]+" seconds</span> until update."
	} else{ //else if target date/time met
		var displaystring="Launch time!"
	}

	return displaystring
}


